Rise of Kossuth

Power Broker
Turning the Tables of the Red Wizards

Azura Thrul, turning the destruction of Trail’s End into her own victory, returned to Thay and has begun to put herself into the position of Power Broker, supporting the potential advancement of Keera to The High Flame of Kossuth and possibly positioning an ally into a Dragon Highlord postion, as well. With allies already inbedded into Thay, such as Count Car’Vas and Prior Richards, and the return of Salvatore the Terrible to her side, Azura’s goal of ultimate power and respect is beginning to materialize! Do the Red Wizards have something up their red-robed sleeves? Will this new action cause another re-action? We will have to wait and see!

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Dreams vs. Reality
A side session before Skuld

After an evening of celebration, which saw the return of Vicros from a Death Knight to living Blackguard and new Champion of Kossuth, Azura Thrul returns to her tower. She misses Salvatore and has a brief discussion with Lord Soth about his soul, possibly searching for a hidden desire that the Death Knight may have to return to the realm of the living. After she drifts off to sleep on her silky sheets and unconsciously pleasures herself between soft pillows of purple and gold, something happens. Her soul departs from her body, leaving this world, and travels through the Astral Plane. Azura is obviously dreaming after her recent discussion with Soth about the living and the dead.

Or is she?

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I live.....again.....

Could it be? It has been so long since the biological need to breathe, sleep, and eat had bound me to the mortal coil. Life fills me again. I remember the rift in the sky….the Weave of Magic..tearing. I should have been destroyed. I should be free.

The reality of the situation hits me hard as Keera stands before me…she has resurrected me through the power of KOSSUTH!!! …she has changed, however. She has her head back..which is good..but there is something else about her…something that someone withOUT their V-card would know what to do with in a flash…but not I. I’m just shy and uncomfortable with my feelings….which I don’t understand….or know how to deal with.

There will be time for that later perhaps, as I am filled with the desire to reclaim the sword that was gifted to me by my God Kossuth, and take back my rightful place by Azura Thrull’s side as she continues her conquest. She will rule, and I will have a hand in delivering her to that power.

-Vicros Vaul

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A plan forms as Nethril Rises

As Azura Thrul and her party were healing and preparing to fight the second wave of the undead army, something realm shattering happened. The Second Cataclysm! The sky appears to tear open, releasing a great light and power. Practically blinding her, she felt the sand rise up around her and the gut instinct that what had just unfolded meant certain death. Grabbing her nearest companions, Merrick and Grayson, Azura used her gem of teleportation to escape to the Temple of Kossuth at Trail’s End. There she spent five days in a fever like state of pain.

When the burning finally subsides in her eyes, Azure comes to with a clear mind. She summons Brian, the leader of her church, for answers. Brian tells her that Grayson and Merrick have survived but that they have not heard from the rest of her party. Brian tells her she has been repeating the name of town, Skuld, in her crazed state. Azura asks if Gerrard Orrane has come to see her and is disappointed to find out he has not.

Being back home, Azura visits her red dragon, Salvatore. She bring him a “Happy Elf Meal” and watches the dragon eat in his confined space. She realizes that stunting his growth will never do. She opens her tower to the sky to free Salvatore. In their parting words, Azura tells Salvatore she thinks of him as a friend and ally, but that she will not think twice about killing him if he ever became an enemy. She reminds him, it is for reasons like this, that he loves her. Salvatore spreads his great wings over the icy land of Damara and flies free.

Azura gathers Merrick and Grayson and go to the Bauhaus inn. On their way there, the line to pull Kossuth’s Sword, Devil’s Tongue, from the Stone is unavoidable as it is vast. Azura goes to the people and makes a speech that stirs them and invigorates the flame in all of them. They start a soft chant, “Azura! Azura!” which grows into a rally that wakes the town. For all her years of battle, this is the first moment Azura had ever truly felt victorious. In good spirits, the party continue to the inn. There she speaks with the propieter, Avriel. Avriel tells her there has been no sign of her other companions and that the great rift in the sky is the Rebirth of Netheril. Azura remembers stories of Carcus who became so powerful he wanted to become a god and in doing so created a tear in the weave when killing Mystral. This event would have to be caused by another tear in the wear. Visions of Adia flash in Azura’s mind and she is disturbed. Azura asks Avriel if one of her portals can take her to Skuld. Avriel tells her there is a portal in the underdark and that she will give Azura a guide to get there. She makes plans to depart as soon an acceptable party is formed.

That night, Lord Soth returns to Azura’s bedside and she is relived to have his presence back. He seems somehow changed as he betrays a slight hint of emotion. Suddenly her ideas of abandoning hope of a lasting relationship with the death knigh vanish and the hope of one renews itself. As she closes her eyes to sleep, with the comfort knowing Soth is back, she has a dream of a man with flaming eyes atop a temple in Skuld. Azura makes up her mind that she is to travel to Skuld. If it is a trap, let them see her wrath and if it is a sign, let it be done.

Azura visits Gerrard Orrane who has been hiding out in the castle. Gerrard is furious that he was unable to pull Kossuth’s sword, Devil’s Tongue, and be Azura’s guardian. Azura gets angry as she offered Gerrard the sword herself and he turned her down in front of the whole town! The tension between these two is high. They have traveled together for a long time and reminse about their first meeting. Neither one of them willing to make the first step, the moment passes without action. Azura bids Gerrard to her rooms at the Temple where she gifts him Banzar’s Sword. She chooses him and yet he ignores her advances. Eventually, Gerarrd makes it quite clear that he will not touch Azura until he is ready. Azura storms off in a rage.

Gerrard’s slight settles the fact that he is not going on the party’s next mission. She tells Merrick and Grayson that they leave for Skuld as soon as she finds an acceptable fighter and cleric to join the group.

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The Second Cataclysm!
A Synopsis of Recent Events

**What was happening?

In the West:
The Circle of Strength has pledged loyalty and fights for the new King of Faerun, Derek Crownguard. 15 territories have signed into law as members of “The Western Nations”. They include: The Sword Coast North, The Sword Coast, The Western Heartlands, Cormyr, Amn, Tethyr, Calimshan, Dragon Coast, Sembia, Moonsea, Vilhon Reach, Lake of Steam, The Shining Plains, Hlondeth, and the Silver Marches. This new alliance posses a great threat to the Thayan Empire.

In the East:
Lord Gellar and The Thayan Empire have not expanded its boundaries, mostly due to the cold lands organizing under Queen Rose and creating “The Ice Kingdom”. She has traveled to Waterdeep to get “acquainted” with the new King. In her absence, General Gerrard stands watch as regent until her return. The death of Aznar Thrul and the rise in power of the church of Kossuth has put the Red Wizards in the inevitable position to break a long standing tradition and grant red robe membership to a non-wizard for the first time in history.

THE STORY CONTINUES:
An enormous explosion rips open Toril, raining volcanic rock and lava down upon the Continents of Kara-Tur and Zakhara, destroying their lands and killing all sea life in the regions with boiling water. Faerun does not escape unscathed as the Shining South is burned to the ground. Only the Gold Dwarves in the Great Rift survive, protected by their mountainous land. This powerful event is unlike anything seen since the Cataclysm. The Knights of the Eternal Dragon and the Everlasting Wyrm are destroyed by a tear in the Weave. When the blast hits, Azura manages to teleport Grayson, Merrick and herself to safety. After days of no communication, Azura fears that all others in the battle are lost.

The land of Anauroch is upended, unearthed, and destroyed, along with a portion of the Underdark, as the great Empire of Netheril rises where it once stood 1600 years ago!

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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